Mechanic (Technology Class)

Technology:
 * Base Hit Points: 30
 * Passive Skills
 * Tech Acuity I & II
 * Tinker’s Pouch I & II
 * Active Skills
 * Metal-detector
 * Player adds a +2d4 modifier on the detection of metallic objects in following perception checks.
 * Recharge requirements: Working Compass + 3 days
 * Techie
 * Player adds a +3d12 modifier on effectiveness of mechanical items.
 * Recharge requirements: 8 days.
 * Mech-Orb
 * Player is able to construct a small familiar. It can carry out simple commands. (5 word max.)
 * Recharge requirements: 1 Reprogramming Chip + 2 weeks.