Captain (Group Leader)

Captain:
 * Base Hit Points: 40
 * Passive Skills
 * Perception I & II
 * Fearless I & II
 * Active Skills
 * Aimed Strike
 * Your next melee or unarmed attack is unmissable.
 * Recharge requirements: 3 days cooldown.
 * Sacred Oath
 * Add a +5d20 modifier to fear constitution checks.
 * Recharge requirements: 2 week cooldown.
 * Group Moral
 * Add a +3d10 modifier to fear constitution checks for all team members.
 * Recharge requirements: Once a month + 1 minute speech.
 * Cap’s Word
 * Captain’s vote counts twice on one team-wide vote.
 * <p dir="ltr" role="presentation">Recharge requirements: Single use.