Knight (Strength Class)

Knight:
 * Base Hit Points: 50
 * Passive Skills
 * Increased Carry I & II
 * Armour I & II
 * Active Skills
 * Forceful Blow
 * Player adds a +5d10 modifier on any following melee or unarmed attack.
 * Recharge requirements: Only usable once per scenario.
 * Indomitable Will
 * Player gains the ability to reduce affects of illness and wounded speed modifiers by half for themselves for up to 4 days.
 * Recharge requirements: # of days-of-effect x 3.
 * A Good Friend
 * Player gains the ability to eliminate the illness and wound related speed modifiers of one other player’s by carrying them for 4 days.
 * Recharge requirements: 3 weeks and 2 days.