Medic (Scholar Class)

Scholar:
 * Base Hit Points: 20
 * Passive Skills
 * Persuasion I & II
 * Scholar’s Knowledge I, II, & III
 * Active Skills
 * First Aid
 * Roll to eliminate effects of wounds/illness in a party member for up to 3 days - requires 2 action turns.
 * Recharge requirements: Bandages + # of days healed x 2.


 * Verbal Flail
 * Roll to roast an opponent so bad they are knocked out.
 * Recharge requirements: 8 Days.
 * Scholarly Recall
 * Roll to “remember” a quest detail.
 * Recharge requirements: Once a month.
 * Panacea
 * A magical kebab that cures all ill-effects and gives 24 hours of effect immunity.
 * <p dir="ltr" role="presentation">Recharge requirements: Single use.